Fluid simulation experiments were conducted in 3ds Max using FumeFx and some in Maya and all of them proved to be extremely realistic as well as time consuming. Fire and smoke simulations were conducted in FumeFx which came as an extra plugin for 3ds Max which gave numerous options inside it which enabled it to generate fire and smoke under any given conditions for either one source or several different sources or even from a PFFlow system . My experiments especially focused upon particle flow systems inside 3Ds max since its the starting point form which explosions can be crated in FumeFX.
See an attached screen shot my PF flow system inside a FumeFX grid simulating fire inside 3ds Max
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